Saturday, October 13, 2012

Review: Insignia

So it turns out I don't necessarily like doing reviews. Oh, they're great when I can do some sort of snarking or something, but that's about it. Or something.
Anyways, the point is that I'm doing a review because I'm doing a review and for no other reason.

This book Insignia has a very cool premise and setting, don't get me wrong. This kid who's made himself pretty much a professional video-gamer/con-man by necessity gets recruited into the government's remote-warfare program. All the kids in the program have computers in their heads that they use to interface with the bots/drones/whatever. Catch is, these computers can also exert some major control/influence over their minds.

The main character Tom isn't that good of a programmer. Most kids in the program aren't, frankly. Some pretty silly situations result from this, especially when the resident superprogrammer/superhacker goes on a rampage.

Some pretty disturbing situations result from this, as well. A bigwig at one of the superinternational megaconglomeratecorps tricks Tom something bad, and manages to heavily rewrite his brain. Luckily, the superprogrammer is one of his friends and installs a firewall package that cleans him right up. Their revenge on the guy is pretty intense.

However, Tom's one of -- as far as we know -- only two people in the world with a weird, impossible ability to work with any networked devices, not just ones designed to work with their brain comupters. The other person's on the other side. An Tom has to fight her.

Rating: 6.5 out of ten. It's kindof a fun read, but I dunno. I'm kind eh.

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